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* Fixed issue where throwing torches at gates failed due to projectile simulation causing torches to bounce off the roof of the gatehouse instead of hitting the gate itself. * Telestration (drawing on the map) now works for spectators in MP battles.
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* Fixed rank & file shortcuts which were not working correctly and only ever resulted in wider units. * Fixed an issue where pikemen would ignore orders. * Added blood effects on animals, for players who own the Blood & Gore DLC. * Reduced “blobbing”, where units converge into a disorganised brawl Adjusted spacing of some infantry units to prevent units being too cramped. Disciplined units are now better at keeping formation when fighting. * Formed Attack button added for key disciplined units (eg Legionaries, Hoplites, Pikemen). * Fixed issue which caused artillery units to sometimes move forwards instead of firing when targeting a ground position. These saving throws have also been extended to non-commanding generals, making all general characters harder to kill in battles. * Fixed issue in battle combat rules which failed to give the commanding general additional saving throws, making generals unusually vulnerable in harder difficulty modes. * Increased battle-side hit points of all generals and officers. * Removed shield wall ability from Falxmen, Thracian Warriors and Thracian Nobles. * Reduced incendiary hit points on all siege vehicles apart from burning rams which have both incendiary and normal hit points increased. * Scorpion tower projectiles now have a smaller cone of effect. * Improved arrow tower damage has been reduced, and is now mostly normal damage instead of armour penetration. * Burning oil incendiary damage has been reduced. * Tower projectile incendiary damage has been reduced. * Some missile infantry shields have had their missile block chance increased. * All bows now have some armour penetration. * Different types of bows now have different ranges. * Some elite foot archers now also have access to Heavy Shot. Royal Horse Archers) now have Heavy Shot. * Javelins have received a boost to their armour penetration damage. * Rebalance of all small-arm projectile damage. * Increased melee defence for pike units. * Eliminated unnecessary reforms in AI’s defence-line tactics. * AI now targets war-dogs rather than their handlers after dogs have been released. * Improved AI’s use of Use The Whip and Rapid Advance. * Fixed an issue in settlement AI which could result in units losing their attack orders, causing units to sometimes run past enemy units they were trying to attack, as well as causing defending missile units on walls to halt their firing orders. * Added safeguards against some rare issues which could cause the attacking settlement AI to become idle. * Attacking AI is now more conservative with the use of its general when assaulting walls and gates, but can still use the general unit as a last resort. * Attacking siege AI can now use all units to burn gates, and should not become inactive if it has only non-infantry units remaining. * Attacking siege AI now uses battering rams more frequently. This means that players can now set any graphics options they want. * Players are no longer restricted from selecting graphics options, based on the games evaluation of their system. * Fixed a crash in the terrain system which occurred on crossfire machines.
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* Extensive Frontend-UI tweaks and optimisations. * Performance – Unit rendering performance on high spec gpu’s has been optimised, resulting in higher frame rates on EXTREME settings in most scenarios. * Dog handlers will try to melee attack whenever their dogs enter melee, resulting in the handlers running towards the enemy unit that the dog is attacking, and often being killed.
#Total war rome 2 rome units windows
* Fix for the game failing to launch in some circumstances when running as a Windows Administrator. when selecting armies on the Campaign map). * French and German campaign audio will no longer play very quietly (e.g.
#Total war rome 2 rome units Patch
This was listed as a "Known Issue" in the Patch 5, but is now fixed. * Fix for terrain turning black during Campaign and Battles when changing the "Texture Quality" setting.